The table (community-reported effects; official confirmation only for the categories)
| Trait | Effect | Opposite |
|---|---|---|
| Hard Keeper | Needs more grain | Easy Keeper |
| Easy Keeper | Needs less grain | Hard Keeper |
| Snacky | Treats give more confidence | — |
| Cuddly | Scritches give more confidence | — |
| Neat Freak | Gets dirty slower | Mud Lover |
| Mud Lover | Gets dirty faster | Neat Freak |
| Sure Footed | Fewer injuries | Injury Prone |
| Injury Prone | More injuries | Sure Footed |
| Good Mom | Foals start with better confidence, strength, endurance (current values, not potential) | — |
| Good Inheritance | Foals’ potential higher | Bad Inheritance |
| Bad Inheritance | Foals’ potential lower | Good Inheritance |
| Rebellious | Random gait changes even at full confidence; warning icon only ~0.5 s | — |
| Energetic | Wants to speed up; needs more exercise or goes ‘explosive’ | Chill |
| Chill | Wants to slow down; needs less exercise | Energetic |
Traits were one of the most-requested demo features; the developers added “a big batch” in August and said they add individuality rather than massively changing behaviour. Discovering all of them is an achievement nobody had two days in.